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Script Lock

Max Folkman, Nick Folkman
Script Lock
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  • Brendon Chung & Laura Michet
    Hello hello! We're back with returning guests Brendon Chung (founder of Blendo Games and creator of such games as Gravity Bone, Flotilla, Atom Zombie Smasher, Thirty Flights of Loving, Quadrilateral Cowboy, and the recently released Skin Deep) and Laura Michet (writer and editor who's worked on such games as Where the Water Tastes Like Wine, Frog Fractions 2, Swan Hill, You Got This, Brutadon!, The Brigand’s Story, and more. She was a Principal Writer and Editor at Riot Games, was the Narrative Director on Skin Deep, and is currently a Narrative Director at Heart Machine) to talk about the recently-released Skin Deep as well as Brendon working with VO for the first time, the goals that came out of deciding Skin Deep would be a comedy game, earnestness in storytelling, making a comedy game with multiple writers, documentation, their process working together as a married couple, the narrative challenges of working on a sim game, what they think makes a good game opening, advice for people wanting to get better at writing dialogue, their processes for writing down ideas, how they power through blocks, what they’re playing and watching these days that gets them excited, how they toe the line between creative expression and making a living, explaining and over-explaining things, how do they not overwrite outlines while providing openings for design, deranged subreddits, and a whole lot more!Our GuestsBrendon Chung and Laura Michet would love it if you played Skin Deep and left a review on Steam!Stuff We Talked AboutSkin DeepThiefDeus ExSystem ShockThe SubstanceDreddSplinter Cell: ConvictionHitmanWheel WorldPrey (and Mooncrash)Another WorldMercenariesWorkflowyThe Devil’s PlanPhysical: 100Culinary Class WarsOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita
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  • The GDC 2025 Grab Bag Episode
    We return with another grab bag episode for GDC 2025! Like last year, we brought a bunch of simple questions to ask folks, and in these three groups you get to hear how their answers differed. In our first group we had Chase Dodge (NYU student), Ruari Root (NYU student), Calliope Ryder (prev Lead Producer on Tales of the Shire at Weta Workshop), Chandana Ekanayake (Co-Founder and Creative Director of Outerloop Games), Hudson Janow (NYU student, Gay Gaming Professionals scholar), Apollo Umbra (Northwestern student, Gay Gaming Professionals scholar). Our second group had Lis Moberly (Lead Game Designer at Walt Disney Company, 20th Century Games), Vincent Perea (Senior Art Director at Disney Experiences), Lola Shiraishi (Co-Founder of Stellium Studios), and Meghan Thornton (Story Manger at Insomniac Games). And our last group had Emma Kidwell (Writer at Firaxis Games), Natalie Checo (PR Consultant at Future Friends Games, Journalist, and Game Writer/Editor), Sam Low (Global Communications Exec at Neon Noroshi, and SEA Brand Development Manager for Critical Reflex), Nessa Cannon (Game Writer and Narrative Designer), and Bria Davis (Community Director at Young Horses)Topics included: favorite people they’ve worked with, hobbies that have paid off the most in their work, underrated game faves, ideas and mechanics that they are keen to put in their next games, what to do when you’re feeling drained and in need of inspiration, most recent games they’ve been playing, someone in the industry who did something nice for them, games they keep returning to, if they could force developers to do one thing what would it be, times they’ve messed up and what they learned from it, game character crushes, something they do as their process that saves time, what they would have on their ideal writing/narrative design test, how they creatively rejuvenate themselves, and more!Our GuestsGroup 1: Chase Dodge, Ruari Root, Calliope Ryder, Chandana Ekanayake, Hudson Janow, Apollo UmbraGroup 2: Lis Moberly, Vincent Perea, Lola Shiraishi, Meghan ThorntonGroup 3: Emma Kidwell, Nessa Cannon, Natalie Checo, Sam Low, Bria DavisStuff We Talked AboutFear the SpotlightTangle TowerChants of Senaar30 Flights of LovingSpiritfarerMÖRK BORGHues and CuesLife is StrangePapers, PleaseUrban ShadowsArctic EggsCitizen SleeperMetaphor RefantazioRimworldFrostpunk 2Monster Hunter WildsHades 2Return of the Obra DinnDragon Quest VSubnauticaThe Artist’s WayFinal Fantasy VIIOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
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  • Adam Dolin & Jolie Menzel
    It’s been an embarrassingly long time but we are BACK! Again!!! And this time we’ve brought returning guests Adam Dolin and Jolie Menzel to discuss breaking in, how they define narrative design, the differences between creative directors who come from narrative versus other displiclines, the three c’s, can game writers exist without knowing narrative design, favorite narrative tools, what makes a good opening to a game, tutorials, letting players have choices where the results lead to them missing lots of content, bad habits they’ve noticed in younger writers/narrative designers, the future of the industry, pieces of media they go back to get reinvigorate/inspired, the themes they’re always writing into their stories, stuff they’re always editing out of their writing, how to write good dialogue, and maybe one or two other things. It’s great!Our Guests on the InternetJolie's Linkedin. Adam's Linkedin and BlueSky, and his ELVTR class starts in April!Stuff We DiscussedLarian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'Jolie's 3C's of Game Design PresentationTwineVisual Studio CodeHighland 2 (FYI looks like a Highland 3 launch is imminent)InkYarnSpinnerCastlevania: Symphony of the NightPentimentAgainst the StormUFO 50BalatroMagic: The Gathering Drive to Work Podcast The Callisto ProtocolGod of War (2018)Detroit: Become HumanThe Darkness 2Another Crab’s TreasureThe Videogame Industry Does Not Exist by Brandon KeoghSonic Adventure 2Hank confronts Walter in Breaking BadBarryThe Adventures of Brisco County, JrBurn NoticeClerksDogmaNick's Dialogue PlaylistGame Narrative Summit: Building Rome in a Day: A Sociological Storytelling PrimerTomorrow, and Tomorrow, and Tomorrow by Gabrielle ZevinFuturama Commentaries Tetris ForeverListen To a MovieScript Lock BlueSkyOur Theme Music was composed by Isabella Ness, and our logo was created by Lily Nishita. The vampire sucking noise was created by Robinhood76.
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  • Jaclyn Seto & Christal Rose Hazelton
    Moving on from our GDC episodes, we're back with Jaclyn (Writer at Respawn Entertainment on Apex Legends, instructor & student mentor at Vancouver Film School. Previously a Writer on RPG Puzzle Legends and Merge Tales for Microfun) and Christal Rose (previously a Writer at Respawn Entertainment on Apex Legends and an Associate Writer on Hogwarts Legacy at Avalanche)! Together we discuss writing fanfiction, doing work you’re proud of without getting too attached, finding a way into a character, being funny on demand, self-imposed rules, whether their writing styles have changed over the years, writing with constraints, worldbuilding pet peeves, most overused words, what practice would they standardize across the industry, and common themes in their writing.Our Guests on the InternetJaclyn's Twitter, Website, and Lore Trailer for Alter. Christal Rose's Twitter, Website, and Lore Trailer for Conduit. Stuff We Talked AboutJaclyn and Christal Rose's GDC talk: Creating Diverse Characters: Writing What you Know and Don'tThe Gasoline Baby NPC Convo in Marvel's Spider-Man 2Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
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  • The GDC 2024 Grab Bag Episode
    Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our first group, we had Ben Starr (actor, Final Fantasy XVI), Alexa Ray Corriea (senior writer at Cliffhanger Games on Black Panther), Kait Tremblay (narrative director at Soft Rains), and Kelsey Beachum (writer / narrative designer). In our second group (starting at 35:21) we had Adam Dolin (writer), Kate Dollarhyde (senior narrative designer at Obsidian Entertainment), and Kelsie Mhoon (senior narrative designer at Obsidian Entertainment on The Outer Worlds 2). Our third group (starting at 1:19:39) had Emma Kidwell (writer at Firaxis), Nessa Cannon (game writer), and Calliope Ryder (lead producer Weta Workshop on Tales of the Shire). And we closed things out (at 1:47:33) with Chandana Ekanayake (co-founder / creative director of Outerloop Games, and director of Thirsty Suitors). Topics include: hobbies that aren't related to game development, current game of the year, favorite villains / antagonists, a time you messed up and what you learned from it, how you stay positive, games you keep returning to, favorite choice you've ever made in a game, people in this industry who did something nice for you, favorite NPCs, games you're always referencing that nobody else has ever heard of, games that made you think differently about something, first game you played where the story really affected you, what you'd force devs to change during production, games you wish you'd gotten to work on, how to get team members to read documentation, something in your process that saves a ton of time, advice for people wanting to get into game narrative,  and so SO much more it's kinda insane!!!Our Guests on the InternetGroup 1: Ben Starr, Alexa Ray Corriea, Kait Tremblay, Kelsey BeachumGroup 2: Adam Dolin, Kate Dollarhyde (wants you to play Pillars of Eternity II: Deadfire), Kelsie Mhoon (wants you to play Jak 2)Group 3: Emma Kidwell (wants you to play Hindsight and Midnight Suns), Nessa Cannon (wants you to wishlist Star Trucker), Calliope Ryder (wants you to wishlist Tales of the Shire)Group 4: Chandana Ekanayake (wants you to play Thirsty Suitors)Stuff We Talked AboutPrince of Persia: The Lost CrownFinal Fantasy VII RebirthDave the DiverChants of SenaarGarden GalaxyAdvent RisingPrey - MooncrashPyre Original SoundtrackLonely Rolling Star - Katamari DamacyAquatic Ambiance - Donkey Kong CountryLiberi Fatali - Final Fantasy VIIITony Hawk's Pro Skater 3 creditsAnna Megill's Game Writing GuidesAdam's LLVTR game writing class is no longer being offered otherwise we'd link it :'[Packing Up the Rest of Your Stuff on the Last Day at Your Old ApartmentDredgeGrowthNina Freeman's GamesFull ThrottleBellatroA Short HikeLong Live the QueenGame Dev StoryOur theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
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Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.
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