Powered by RND
PodcastsTecnologiaWookash Podcast

Wookash Podcast

Łukasz Ściga
Wookash Podcast
Último episódio

Episódios Disponíveis

5 de 70
  • What About Rust? | Alice Ryhl
    Alice RyhlBlog: https://ryhl.io/Github: https://github.com/darksonnLinkedIn: https://www.linkedin.com/in/aliceryhl/Tokio: https://tokio.rs/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
    --------  
    47:37
  • Neovim’s Architecture | Justin Keyes
    Justin KeyesBlog: https://sink.io/Github: https://github.com/justinmkX: https://x.com/justinmk?lang=enYoutube: https://www.youtube.com/@justinkzWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
    --------  
    2:02:19
  • Math Behind Realtime Graphics | Etay Meiri
    Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us!Website: https://ogldev.org/Github: https://github.com/emeiri/ogldevDiscord: https://discord.com/invite/CZdVwZgTYkX: https://x.com/ogldevTiktok: https://www.tiktok.com/@ogldevInstagram: https://www.instagram.com/ogldev1Youtube: https://www.youtube.com/channel/UC7Z1FTCdSln_qFKK95AWplwWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
    --------  
    2:19:22
  • Legendary Software Rendering Era | Sean Barrett
    Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us!Website:https://nothings.org/Thief engine post: https://nothings.org/gamedev/thief_rendering.htmlGithub: https://github.com/nothingsBluesky: https://bsky.app/profile/nothings.bsky.socialX: https://x.com/nothingsYoutube: https://www.youtube.com/user/silverspaceship/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast00:00 Intro00:41 Early programming & MUDs08:50 Wildest printer software 39:32 Joining Looking Glass57:31 Terra Nova rendering tricks01:18:41 THIEF GRAPHICS ENGINE BEGINS01:36:44 Portal and cells02:51:30 Perspective projection mapping03:05:56 THIEF GRAPHICS ENGINE ENDS03:16:08 First Indie Game Jams03:42:57 LEGENDARY STB LIBRARIES04:59:44 Outro
    --------  
    5:04:03
  • Fixing the Web? | Carson Gross
    In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us!HTMX book (free digital version!) https://hypermedia.systems/Mentioned blog: https://grugbrain.dev/Website: https://bigsky.software/cv/GitHub: https://github.com/bigskysoftwareWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
    --------  
    1:27:57

Mais podcasts de Tecnologia

Sobre Wookash Podcast

Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Sítio Web de podcast

Ouve Wookash Podcast, IA Sob Controle - Inteligência Artificial e muitos outros podcasts de todo o mundo com a aplicação radio.pt

Obtenha a aplicação gratuita radio.pt

  • Guardar rádios e podcasts favoritos
  • Transmissão via Wi-Fi ou Bluetooth
  • Carplay & Android Audo compatìvel
  • E ainda mais funções
Aplicações
Social
v7.22.0 | © 2007-2025 radio.de GmbH
Generated: 8/13/2025 - 4:53:35 AM