

No Money, Still Problems!
18/12/2025 | 19min
Episode Description: To stop the POGs’ prediction network, Max and Molly realize they need help—and fast. However, they are torn on whether or not they can trust Charlene. To test her honesty, they recreate an experiment with a “lost” wallet stuffed with cash. Will Charlene pass the test? As math, probability, and human behavior collide, the Problem Solvers learn that trust might be the most valuable currency of all. Math Concepts: Ratios and fractions; Percent conversion; Probability and win–loss percentages in sports; Division and rounding; Estimation and Averages; Multiplication with large numbersHistory/Geography Concepts: Real-world behavioral science experiment on lost wallets (conducted across 40 countries); Quarantine and disease prevention (mono); The concept of global research studies and data collection

You’ve Been Server-ed!
11/12/2025 | 18min
Episode Description: During a break while playing Bingo – Max and Molly discover how probability shapes games of chance—right before a mysterious emoji message pulls them back into the hunt for the POGs. A hacked toy, a glitchy wi-fi signal from 1998, and a massive hidden server reveal the POGs’ terrifying “Prediction Calculator.” Now, the only way to stop them is to track their servers across time. Math Concepts: Probability in games of chance: bingo odds, coin-flip probability, randomness vs. strategy; Percentages; Circumference formula: C = 2πr; Simplifying operations by canceling factors (×4 and ÷4); Exponential calculationsHistory/Geography Concepts: • FAO Schwarz; Early electronic toys: Super Talk Barbie, Teddy Ruxpin, Edison Dolls; Origin of the Butterfly Effect concept; Understanding how networks, servers, and digital communication evolved over time; The idea of encrypted information and decryption

Toys Will Be Toys!
04/12/2025 | 16min
Episode Description: While warming up indoors on a snowy day, Max and Molly review their mysterious clues about the POGs—until Max’s Alexa begins acting strangely. Decoding a message leads them to the famous toy store, FAO Schwarz, in 1998, where they overhear a secret meeting of sinister toy avatars plotting chaos across time. To stop them, Max and Molly decide they must become… moles. Math Concepts: Division with whole numbers and decimals; Multiplying decimals for cost calculations; Calculating time spans; Sound waves: how speed varies with temperature, medium, and environmental conditions.History/Geography Concepts: FAO Schwarz history (established 1862; cultural significance); Toy history: Tickle Me Elmo, Furbys, Teddy Ruxpin, and Edison Talking Dolls (late 19th-century experimental tech); Reading direction of Asian writing systems (Chinese, Japanese, Korean: historic right-to-left vertical writing).

A Mole Lot of Nothing
20/11/2025 | 18min
Episode Description: Summoned to a High Tribunal – Max and Molly must defend their claim that a Mole has infiltrated The Order of Problem Solvers. After passing a high-pressure test, they argue their case—but nothing goes as planned. But in a twist, they discover that nothing might actually be the answer to their problems – and that perhaps the best Mole… is no Mole at all! Math Concepts: Measuring time using heart rate; Division with remainders: 273 ÷ 78 = 3 + 39/78; Reducing fractions using divisibility rules; Divisibility rule for 3 (digit sum test); Identifying prime numbers.History/Geography Concepts: Logic tests and tribunals (judicial structure, evidence, burden of proof); Concepts of espionage, infiltration, and “false leads.”; Idiom origins: “wild goose chase.”; Critical thinking and evaluating assumptions vs. evidence.

Who Solves the Problem Solvers? (Part 2)
13/11/2025 | 20min
Episode Description: It’s the holidays, and Max and Molly are ready for two weeks of cookie-eating and cocoa-sipping—until a mysterious package arrives down the chimney. When the gift leads them to a riddle-filled party at Problem Solver HQ – fun Math games turn into accusations including Max making a shocking claim – that a Mole might be among the Problem Solvers! Math Concepts: Multiplication for calculating time off from school; Probability and odds; Multiples of 3 and 4; Prime number identification; Reinforcement of number theory and divisibility rules.History/Geography Concepts: Ethical reasoning and logic in problem-solving; Historical references to “stooges” and wrongful accusation through time; Probability in games of chance and its real-world implications.



Mysteries About True Histories (M.A.T.H.)