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Rolling Dice & Taking Names Gaming Podcast

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Rolling Dice & Taking Names Gaming Podcast
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462 episódios

  • Rolling Dice & Taking Names Gaming Podcast

    Episode 382: Container, Dogfight: 1917, Moonrollers, Southeast Game Exchange

    28/07/2026 | 1h 22min
    00:01:00 Intro00:06:45 Southeast Game Exchange00:14:45 Quick Hits00:16:00 Guerre Eclair00:19:00 Tap 400:25:00 Crits & Tricks00:32:00 Traveluencer00:36:00 Taste Buds00:41:30 Portal Games00:43:15 Dogfight: 191700:43:30 Container01:09:30 Miniature Market01:11:00 Moonrollers01:17:00 Outro

    Welcome back to the podcast blog, tabletop fans! Today, we’re diving into a lineup that spans high-flying dogfights, historical blitzkriegs, and economic struggles. If you love razor-thin margins and tactical positioning, you’ll want to look at Dogfight 1917 and Guerre Éclair. Dogfight 1917 drops you straight into the skies over the Western Front, where every maneuver card forces you to anticipate your rival’s path to line up that perfect shot. Meanwhile, Yasushi Nakaguro’s Guerre Éclair condenses the 1940 Fall of France into a tense, card-driven duel of deception and momentum. The German player pushes armored breakthroughs with hidden operational plans while the Allies scramble to hold fragile defenses, delivering deep strategic tension in a crisp 45 minutes.

    For players who prefer fighting over profit margins, Container delivers incredible table presence. Container remains the undisputed king of closed-economy board games, where players produce goods, set dockside prices, and operate shipping vessels. Because every price, purchase, and subsidy is entirely player-driven, a single miscalculated shipment can trigger a hilarious, full-blown economic recession at your table. On the lighter side when just need to roll dice, Moonrollers brings the sleek sci-fi universe of Moonrakers into a fast-paced push-your-luck dice chucker. Captains roll dice to fulfill crew contracts, juggling hazardous bonus points against the very real danger of busting and walking away with nothing. This game provides the necessary dice manipulation that we expect in our push-your-luck games.

    Thanks for listening, we really do appreciate the support.

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  • Rolling Dice & Taking Names Gaming Podcast

    Episode 381: Realm of Reckoning and Devious

    14/07/2026 | 1h
    00:01:00 Intro00:04:00 SWU in Vegas00:06:00 New Game Store00:08:15 Which is better?00:11:15 The Vale of Eternity00:14:00 Pagan00:15:00 July 4th Gaming00:23:30 Portal Games00:24:30 Realm of Reckoning00:24:00 IV Studio – Tend00:45:30 Devious00:51:45 Miniature Market00:52:30 Summer Movie Thoughts

    Realm of Reckoning sharpens its identity as an area‑control showdown built on tight timing and escalating tension. The simultaneous card play is the engine that keeps everyone leaning forward—every reveal forces you to decide whether you’re shoring up your economy or muscling into position before a Reckoning reshapes the board. That push‑and‑pull between long‑term planning and immediate tactical pressure gives the game its pulse. Factions rise, collide, and retreat in a rhythm that feels both dramatic and cleanly mechanical, creating turns where a single decision can swing the entire map. You wrap a session already replaying key moments in your head, plotting what you’ll try on your next run through its volatile world.

    Devious looks disarmingly simple at first, but that’s part of the trick. As players draw, flip, and react, the hidden layers of bluffing and timing begin to reveal themselves. Set collection becomes a delicious gamble—you want just enough cards to score well, but every additional draw risks a bust, especially since the pile you’re pulling from was set by your opponents. That tension turns every flip into a moment of doubt and second‑guessing: is this really the best card available, or did someone bury something better to lure me into overreaching? The result is a fast, mischievous game where the table’s collective psychology matters just as much as the cards in your hand.

    Thanks for listening and be sure to join our Discord server to keep the conversation going

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  • Rolling Dice & Taking Names Gaming Podcast

    Episode 380: Obsession, Bomb Busters, Lincoln, El Grande and Top 3 Lord of the Rings Games

    30/06/2026 | 1h 8min
    00:01:00 Intro00:04:00 Moving the Kids00:10:15 AI in Board Games00:16:30 Obsession00:20:15 Bomb Busters00:23:30 El Grande00:25:00 Neuroshima Hex00:28:30 Miniature Market00:30:00 Our Top 3 LOTR Games00:30:00 Lincoln00:53:30 Portal Games00:55:00 Guild Wars 301:03:30 Outro

    Even though our regular game night has been on pause for a few weeks, we still managed to squeeze in some great plays with family and friends. Marty kicked things off with Bomb Busters, a title getting a lot of well‑deserved praise. The way he described it reminded me a bit of Hanabi—that same feeling of relying on your teammates to guide you toward the right moves. There’s something deeply satisfying about working together toward a shared victory, especially when the puzzle finally clicks.

    He also finally got Obsession to the table, a game that’s been floating around one his radar for a while. I’ll admit it’s one I wasn’t familiar with, but that’s hardly surprising given how many games slip past me. Marty had some thoughtful pros and cons, but even with those caveats, it still sounds like something I’d love to try on a future game night, there’s a charm to that Victorian engine‑building vibe that’s hard to resist.

    And of course, El Grande continues to shine as a perfect introduction to area control, teaching new players the tension and timing that make the genre sing. Every cube, every power card—it all matters. Lincoln, on the other hand, offers a lean, card‑driven take on the American Civil War, capturing momentum, attrition, and asymmetry in a way that feels brisk yet thoughtful. If it weren’t for a few rulebook hiccups, this would’ve been one of those plays that makes you wonder why it took so long to get it to the table in the first place.

    Thanks for listening and until next time, keep rolling dice and taking names.

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  • Rolling Dice & Taking Names Gaming Podcast

    Episode 379: Zombie Princess, Chang’an, Comic Book Boom w/Chaz Marler

    16/06/2026 | 1h 36min
    00:01:15 Intro
    00:06:30 Chaz is back!
    00:09:45 Fun collaboration
    00:12:00 How has gaming changed over the years
    00:40:00 Miniature Market
    00:41:00 New Review System
    00:47:00 Chang’an
    00:58:00 Zombie Princess
    01:05:00 Portal Games
    01:06:00 Comic Book Boom
    01:17:30 Outro with Chaz


    In this episode, Marty is joined by Chaz Marler from Game Night Picks. They talk about all the different ways the table top industry has changed over the past 10 years from content creation, to games, to the community.

    Marty and Tony review some new games using their new format. Shorter, more concise and with a numerical rating. Let us know your thoughts on the new format over on our Discord Channel
  • Rolling Dice & Taking Names Gaming Podcast

    Episode 379: Zombie Princess, Chang’an, Comic Book Boom w/Chaz Marler

    16/06/2026 | 1h 38min
    00:01:15 Intro

    00:06:30 Chaz is back!

    00:09:45 ⁠Fun collaboration⁠

    00:12:00 How has gaming changed over the years

    00:40:00 ⁠Miniature Market⁠

    00:41:00 New Review System

    00:47:00 ⁠Chang’an

    ⁠00:58:00 ⁠Zombie Princess⁠

    01:05:00 ⁠Portal Games⁠

    01:06:00 ⁠Comic Book Boom⁠

    01:17:30 Outro with Chaz

    In this episode, Marty is joined by Chaz Marler from ⁠Game Night Picks⁠. They talk about all the different ways the table top industry has changed over the past 10 years from content creation, to games, to the community.

    Marty and Tony review some new games using their new format. Shorter, more concise and with a numerical rating. Let us know your thoughts on the new format over on our ⁠Discord ⁠Channel

    Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Sobre Rolling Dice & Taking Names Gaming Podcast
Rolling Dice and Taking Names is a podcast where two seasoned tabletop gamers have discussions about board games, RPGs, and miniatures that are entertaining and informative to casual gamers and experienced hobbyists alike. The level of conversation would be similar to friends sitting around the kitchen table playing the latest game, discussing their likes and dislikes of a style of game, or just trying to make sense of the latest gaming news. In addition, special guests add their gaming knowledge to help the hosts sound more credible. Family friendly, informative and always striving to be entertaining.
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