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3 Bit Design

3BitDesign
3 Bit Design
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49 episódios

  • 3 Bit Design

    Into the Breach in 3 bits

    05/03/2026 | 42min
    Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
    Strategic Simplicity - Making a turn based strategy game feel approachable
    Collateral Damage - Subverting player expectations by making them disposable and not the top priority
    Actions and Reactions - Designing the perfect balance of having all the information available to you but still getting caught off guard
    Let us know what you think:
    Leave us a review!
    3-Bit Design: @3bitdesign
    Oliver - @oliverwauters
    Tristan - @theatrewalker
    Or email - [email protected]
    Some references:
    Reimagining failure in strategy game design in Into the Breach - Alex Wiltshire, Game Developer (article)
    Analyzing the Design of Into the Breach; or, Why Can’t I Stop Playing this Game? - Ian, Adventure Rules (blog)
    Into the Breach Design Postmortem - Matthew Davis, GDC (talk)
    The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #72 - Dr. Tommy Thompson, AI and Games (video essay)
    The Design of FTL & Into The Breach - /noclip (documentary)
    Does Into The Breach Really Have Perfect Information? Why RNG Matters - Adam Millar, The Architect of Games (video essay)
  • 3 Bit Design

    Cities Skylines in 3 bits

    05/02/2026 | 54min
    Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
    Traffic as Emerging Puzzles - Breaking down the brilliant traffic systems and how they develop engaging challenges to the player throughout
    City Identity Through Roleplay - Looking at the little details and customisation tools the game offers that bring life and purpose to your city
    Hard to Learn, Easy to Master - Reviewing the daunting first time user experience, the delayed core loop hook, and the role of the community

    Let us know what you think:
    Leave us a review!
    3-Bit Design: @3bitdesign
    Oliver - @oliverwauters
    Tristan - @theatrewalker
    Or email - [email protected]

    Some references:
    Game Design Deep Dive: Traffic systems in Cities: Skylines - Antti Lehto and Damien Morello and Karoliina Korppoo, Game Developer (article)
    Cities: Skylines dev: Don't punish your players; teach them - Alex Wawro, Game Developer (article)
  • 3 Bit Design

    Gris in 3 bits

    01/01/2026 | 41min
    Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:
    Colour Theory - Emotive storytelling through colour
    Embodiment of Grief - Stages of grief interwoven into tangible mechanics and abilities
    Guiding Through Motion - Driving interactivity and tone through movement

    Let us know what you think:
    Leave us a review!
    3-Bit Design: @3bitdesign
    Oliver - @oliverwauters
    Tristan - @theatrewalker
    Or email - [email protected]

    Some references:
    How Gris Made You Cry With Its Colors - Daryl Talks Games (video essay)
    GRIS — Aesthetics First, Humanity Later (Or Never) - Kat (Pixel a Day), Medium (article)
    Behind the Schemes: GRIS with Nomada Studio - Devolver Digital (video)
    [Game Theory] Beauty and Melancholy in Gris - Nicole Lamerichs (article)
    Gris mirrors the stages of grief through art, sound and design - Ashley Oh, Polygon (article)
  • 3 Bit Design

    Citizen Sleeper in 3 bits

    04/12/2025 | 54min
    Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
    Cycles - The passing of time and how it makes the dynamic narrative tick
    Risk Assessment - Deep dive into the dice mechanics and other resource management
    Moral Ambiguity - How the game manages to deliver genuinely impactful choices by withholding information and avoiding judgement

    Let us know what you think:
    Leave us a review!3-Bit Design: @3bitdesign
    Oliver - @oliverwauters
    Tristan - @theatrewalker
    Or email - [email protected]

    Some references:
    Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight - Unity (interview)
    Citizen Sleeper: How precarity and minimum viable design created this dystopian RPG | BAFTA - BAFTA (presentation)
    How Citizen Sleeper was inspired by tabletop RPGs and gig work - Joel Couture, Game Developer (article)
    "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding - Lewis Packwood, Creative Bloq (article)
  • 3 Bit Design

    Star Wars: Republic Commando in 3 bits

    09/11/2025 | 39min
    Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:
    One Gun, Many Guns - Discussing the unique loadout and attachment system
    Squad Up! - All about the celebrated squad command systems, and the design choices that make it tick
    You Are a Commando - How the game immerses you into the job, from the diegetic UI to the narrative perspective

    Let us know what you think:
    3-Bit Design: @3bitdesign
    Oliver - @oliverwauters
    Tristan - @theatrewalker
    Or email - [email protected]
    Some references:
    Making of - Star Wars: Republic Commando - NeoGamer - The Video Game Archive (video)
    After 20 Years, Star Wars: Republic Commando is Still a MASTERPIECE | 2025 Review - TheNameBrand (video)
    Storytelling Techniques Native to First Person Camera Games - Jiajun “Jeremy” Liu, Medium (article)

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Sobre 3 Bit Design

A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/
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