Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
Strategic Simplicity - Making a turn based strategy game feel approachable
Collateral Damage - Subverting player expectations by making them disposable and not the top priority
Actions and Reactions - Designing the perfect balance of having all the information available to you but still getting caught off guard
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3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
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[email protected]Some references:
Reimagining failure in strategy game design in Into the Breach - Alex Wiltshire, Game Developer (article)
Analyzing the Design of Into the Breach; or, Why Can’t I Stop Playing this Game? - Ian, Adventure Rules (blog)
Into the Breach Design Postmortem - Matthew Davis, GDC (talk)
The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #72 - Dr. Tommy Thompson, AI and Games (video essay)
The Design of FTL & Into The Breach - /noclip (documentary)
Does Into The Breach Really Have Perfect Information? Why RNG Matters - Adam Millar, The Architect of Games (video essay)