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Design Systems WTF

zeroheight
Design Systems WTF
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  • Are accessibility guidelines enough to be inclusive?
    Making your design system as inclusive as possible is something that I think we all agree on. However, for most systems teams, this means creating some accessibility guidelines and then ticking it off the list. Is this enough? Is there more we can be doing?
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    25:28
  • Are design systems a dead end?
    Inspired by Luke's article on the death of design systems, Michelle and Luke dive into whether design systems have a future... are we at a natural point of evolution or are design systems going to go the way of the dinosaurs?
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    31:22
  • How big is too big for a design system?
    How big is too big? Is there a point where your design system just becomes unwieldy? Luke and Michelle dive into this question from a previous episode, and try and figure out how you keep your design system to a manageable size. Or is that just a nice problem to have, and we should embracing our systems to grow to the size they need to be?
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    27:26
  • When is OK to snowflake?
    Detach instance is a concept that has stuck fear into the hearts of design systems folks since the beginning. However, there are definitely instances where it’s totally ok to snowflake components! How should you deal with snowflakes in your system? How does this play into your overall view on flexibility, and can you actually use snowflakes as a way to determine what you should be working on?
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    25:44
  • How much is too much documentation?
    Sometimes we may feel the urge to include everything in our documentation, to the point where it rivals Lord of the Rings for length and density. However, we may be doing ourselves a disservice! How much is too much documentation? How much is not enough documentation? Do we even need documentation at all? join us for the last Design Systems WTF of the year!
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    27:01

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Sobre Design Systems WTF

A podcast from zeroheight.Let’s be honest, design systems are full of choice wtf moments. Michelle and Luke, two of our resident design advocates, are attempting to combat this with a new regular series, where they answer a single question around design system troubles every two weeks. 
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